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At Lamppost we are committed to create amazing visual effects.
Join our visionary team to imagine, invent and surprise!
Lamppost brings together artists and technical talent to work in a collaborative atmosphere making exciting creative content.
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  • Compositing Supervisor
    Barcelona, Spain • {{setTimeRemaining('Tuesday, 30 March 2021')}} {{remaining}}
    We are seeking a Compositing Supervisor to join the team and be a part of this exciting opportunity at Lamppost.
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    Job open only to candidates with a valid European work visa.
    Location in our Barcelona studio. Long term.

    Duties & responsibilities
    Working in collaboration with the Visual Effects Supervisor to evaluate the creative and technical approach to assigned shots.  
    Giving briefs and direction to the team with the aid of the VFX Supervisors in order to ensure the appropriate execution of shots. 
    Integrating 2D, 3D and live action elements to high-end visual effects tv/film standard  
    Ongoing communication with Production and the team regarding schedules and deadlines 
    Taking responsibility for the teams workload, time management and notes/feedback actions required by Supervisors 
    Balancing the creative and technical aspects of each shot 
    Assumes Compositing project/show responsibilities as required.
    Responsible for all aspects of 2D compositing.
    Composite shots utilising Nuke software. Is able to perform all tasks necessary to complete a shot; including matte extraction, painting, roto, 2D motion, compositing. Working with a good knowledge of colour space principles
    Training and mentoring of more junior artists 
    Take a lead role in effect design to take advantage of software capabilities.
    Responsible for fostering a team environment.
    Assists the department manager with the employee review process and the scheduling of personnel on shows, providing input on skills, productivity, and career development.
    Acts as a point person between Production and Compositing crews, providing timely, clear communication.
    Assemble crew for production, assess individuals skills and delegate work appropriately.
    Responsible for problem solving and communicating issues organisationally, logistically and technically.

    Education / Experience
    5+ years of Compositing experience
    2 years of experience in a Lead role

    Essential Skills:
    An excellent working knowledge of and production experience with Nuke
    Experience in a similar position within Episodic or film VFX
    Previous experience leading or mentoring a team
    Excellent organisation, communication and interpersonal skills
    A pro-active and collaborative work ethic
    A strong eye for detail, composition, colour and lighting
    The ability to multitask, prioritise and problem solve
    An understanding of colour space principles
    A working knowledge of the overall VFX pipeline

    Desirable Skills
    Knowledge of practical lighting for photography
    Experience in dealing and communicating with clients
    Programming and coding experience and knowledge
    Experience working on episodic/long form projects.
    On-set experience.
  • CG Supervisor / CG Lead
    Barcelona, Spain • {{setTimeRemaining('Wednesday, 31 March 2021')}} {{remaining}}
    We are seeking a CG Supervisor to join the team and be a part of this exciting opportunity at Lamppost.
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    Job open only to candidates with a valid European work visa. Location in our Barcelona studio. Long term.

    The CG Supervisor will work in partnership with the VFX Supervisor to ensure the creative and technical visions of our clients are realised. The CG Supervisor will familiarise themselves with all aspects of the show, the capabilities of Lamppost’s existing tools and capabilities of the team to assess what will be required to deliver exceptional quality work for our clients.
    They will work with the VFX Supervisor and Producer to assess all needs during the pre-production schedule and ensure that they have the appropriate staff and workflow capabilities to get the job done.

    Duties & responsibilities

    Manage the techniques used to generate and edit CG elements from asset creation to final composition.
    Work with Production to determine what information may be required from clients to ensure a smooth show setup and execution.
    Determines technical approaches needed to achieve desired look and behaviours of the production's assets within agreed technical pipeline.
    Act as the primary technical leadership on the project. Serves as key technical expert on productions
    Work with R&D and Production to define future direction of technology development at Lamppost.
    Work with pipeline to write, edit, install, and maintain show-specific configuration files and scripts. (Outputs configuration - dailies, videouts, color pipeline etc.)
    Identifies, defines, prioritises and oversees the implementation of tools that automate production tasks.
    Set up Workflow Templates (WFTs) at the show level.
    Provide references, recommendations or technical solutions for effective task completion.
    Review scope of work and assign tasks based on artist skills/abilities.
    Utilise effective communication skills to receive client notes and deliver instructions/feedback to the VFX Supervisor and artists.
    Assist the team in debugging problematic shots and assist in optimising shots for efficiency.
    Evaluate artist workflow with an eye on improving productivity and automating processes.
    Deliver final shots that are creatively and technically excellent.
    Be actively involved in mentoring juniors throughout productions.
    Builds consensus among technology, creative and production management to create efficiencies.

    Education / Experience

    A minimum of 5 years CG experience in high-end film
    2 years of experience as a Supervisor
    Is a proven leader in setting direction for a production and for inspiring and motivating production staff
    Demonstrated experience teaching/mentoring co-workers and assume leadership role

    Skills and abilities

    Technical skills

    Strong ability in defining a cg strategy for a show considering team and time at disposal.
    Ability to lead and coach your various department leads about said cg technique and approach.
    Expert knowledge of Vray or of a similar physically-based renderer.
    Proven experience with Maya and Nuke and knowledge of Houdini.
    Knowledge of advanced 3D modelling, rendering, animation, texturing, lighting, shading, effects and rigging 
    Experience with programming/scripting languages (such as python, etc.) is a plus
    Strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc.
    Excellent eye for detail for quality control

    Core skills

    Strong leadership skills. Both in spoken and written form
    Ability to interface with Production staff about scheduling or resources challenges
    Capable of managing a full team of artists and technologists; setting high expectations, and encouraging and supporting the staff when in needs
    Ability to assess Lamppost resources and talent pool to ensure workflow can be completed
    Excellent time management and communication skills
    Excellent problem solver who can focus on detail, while maintaining the whole picture
  • CG generalist
    Barcelona, Spain • {{setTimeRemaining('Wednesday, 31 March 2021')}} {{remaining}}
    We are seeking a CG generalist
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    Job open only to candidates with a valid European work visa. Location in our Barcelona studio. Mid term.

    April to August 2021.

    The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including: modelling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.

    Primary Responsibilities
    Uses artistic and technical skills to work on all aspects of CG shots such as modeling, shading, texturing, lighting, FX and rendering.
    Creating models, textures and photo-realistic digital assets.
    Lighting and scene assembly for other shots or assets as required, including characters and animation
    Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot
    Communicate with production on a regular basis and provide aesthetic feedback when required.

    Education / Experience
    High level knowledge across multiple CG techniques including but not limited to: animation, FX, modeling, texturing, lighting, matte painting, rendering, shading
    Minimum two years VFX pipeline experience having worked on at least one feature-film or TV Series
    Required Skills / Competencies
    Working knowledge of Maya, Vray, Substance Painter.
    Knowledge of Photogrammetry process is a plus.
    Be comfortable with both the creative and technical aspects of CG work.
    Excellent attention to detail
    Strong communication skills
    Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.

    Preferred Skills / Competencies
    Programming or scripting skills (e.g. mel, python)
    Traditional arts background
    Comfortable with a wide range of software used to create high quality digital environments.
  • CG environment artist
    Barcelona, Spain • {{setTimeRemaining('Wednesday, 31 March 2021')}} {{remaining}}
    We are seeking a CG environment artist to join our team.
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    Job open only to candidates with a valid European work visa. Location in our Barcelona studio or remote. Mid term.

    April to August 2021

    Position Summary
    The CG environment artist create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

    Primary Responsibilities
    Create original 2D and 3D content that may comprise part or all of an environment
    Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
    Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and Generalist Supervisors, dials in the look of the element before handing to final comp
    Participates in team reviews of work under development
    Meets defined milestones within a timeline by attending dailies and participating in creative problem solving
    Creates maps in 2D and sets up basic shaders for look development
    Creates basic lighting setups in complex shaders that look convincing and render efficiently
    Sources suitable reference materials for required assets
    Special projects as needed

    Education / Experience
    At least 3 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 5 years relevant professional VFX experience.
    Proven track record of delivering high end VFX across a range of episodic television genres

    Required Skills / Competencies
    Strong understanding of the pace and production process of episodic television
    Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
    Proven artistic ability in a non-CG field (impressive portfolio of landscape, painting, composition, perspective, etc.)
    Demo reel required
    High level of problem solving or creative thinking skills
    Must have extensive knowledge of Matte Painting techniques

    Technical Skills / Competencies
    Maya
    Fluent in Photoshop and Substance painter
    Fluent in Vray or similar ray trace renderer
    Comparable software experience considered
    Demonstrated ability to quickly pick up new software
    Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
    Understanding 2D compositing software
    Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, World Creator o Quadspinner Gaea etc.
  • Houdini FX Artist
    Barcelona, Spain • {{setTimeRemaining('Thursday, 15 April 2021')}} {{remaining}}
    We are looking for a Mid and Senior FX artist to join our team.
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    Job open only to candidates with a valid European work visa. Location in our Barcelona studio. Mid term. April to August 2021.

    The Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.

    Primary Responsibilities
    Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems
    Light complex/multiple elements; communicates status of shots to supervisors and Production
    Provides accurate time estimates for shot-work
    Responsible for handing off elements to other departments i.e. comp and rendering teams
    Presents shot work in dailies; attend dailies and other department meetings
    Mentor junior Effects artists
    Data management of shots including clean up
    Special projects as needed

    Education / Experience

    At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
    Required Skills / Technical Competencies
    Demonstrates an excellent aesthetic eye
    Exhibits strong teamwork and interdisciplinary thinking
    Production pipeline experience
    Strong communication and follow-through
    Ability to work under pressure and deadlines
    Experience with either Maya, 3DS Max, Houdini, or similar software
    Basic understanding of the physics of simulation

    Preferred Skills / Technical Competencies

    Scripting ability in Python
    Advanced simulation experience with either Houdini, Maya, Chaos Phoenix FD Maya, and the ability to write expressions.
  • Nuke digital compositor
    Barcelona / Remote • {{setTimeRemaining('Monday, 22 March 2021')}} {{remaining}}
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    Location in our Barcelona studio, remote option. Mid term. May to September 2021.


    Open to Spain and EU Citizens. Or have a valid EU Citizen Work visa.

    We are looking for junior medium and senior digital compositors. For our VFX studio in Barcelona and remote.

    The Compositor combines live action and computer generated elements into visual effects shots that realize the vision and creative direction of the client and Visual Effects Supervisor. The compositor is ultimately responsible for the aesthetic integrity and technical quality of the final image delivered to the client.


    Responsibilities
    Alongside Compositing Supervisor and VFX Supervisor, evaluates creative and technical approach for assigned shots
    Performs all tasks associated with the Compositing process, including 2D tracking, matte extraction, layering of elements, and colour grading on moderately difficult to very difficult shots
    Maintains the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work
    Ability to work collaboratively with artists from other disciplines

    Education / Experience
    At least 2 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 3 years relevant professional VFX experience
    Required Skills / Technical Competencies
    Strong knowledge of Nuke
    Strong aesthetic skills in judging photo-realism and color
    Ability to work gracefully under pressure to meet deadlines
    Strong sense of composition, color and design

    Preferred Skills
    Technical and artistic ability.
    Nuke's ability to write gizmos and / or add-ons is an advantage
    Python and / or C ++ experience a plus
    Knowledge in visual effects tools such as: Maya, Vray, Mocha Pro.
    Ability to work under pressure and with closed calendars.
    Problem solving and attention to detail.
    Ability to work individually and in teams.
  • Open Application
    Barcelona / Remote • {{setTimeRemaining('Monday, 22 February 2021')}} {{remaining}}
    Although we do not have positions open at all times we are happy to keep your contact information for future reference.
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    We are always interested in hearing from talented people in all professional fields and although. So if you feel you can contribute with knowledge that will blow our mind, please do not hesitate to send us your application.